To easily get the coords you're going to need a tool for this. I personaly use the spooner, it's easy to use and allows you to copy paste the coords.
now there is several spooner versions so make sure yours display coords on the left when pressing the del key. You can download the spooner version I use directly from our discord file channel section.
To get ped or static coordinates, I usually spawn a ped using:
DEL → F → PEDS → select your ped → E
Then, aim at the ped and press Tab to display its properties. You will be able to copy its coordinates from there.
For easier setup, it’s recommended to freeze the ped in place.
Blip coordinates use Vector3:
x, y, z
Some parameters like horsepos or pedcoords use Vector4:
x, y, z, heading
The heading is a float value that controls the direction the ped or preview horse is facing. This is purely cosmetic and depends on your preference.
The horsepreviewcamoffset param is simply an X and Y offset for the camera when opening menus that require a horse preview.
You can leave it as-is or tweak it. There’s no strict rule here it’s mostly a trial-and-error process to find what looks best for your setup.
The other coordinates are the camera parameters (visible on the left side of your screen when using the spooner).
When you find the desired camera angle and position, press F to freeze the camera and enable mouse support. Then click on the clipboard icon under “Z” to copy the coordinates. (Z: -62.86) in my capture.
You will get a format like this:
480.63, -304.04, 145.30 - Rot : -9.63, 0.00, -85.78
These values represent:
posX, posY, posZ → camera position
rotX, rotY, rotZ → camera rotation
To use them in the config, the camera entry should look like this:
camera1example = {posX, posY, posZ, rotX, rotY, rotZ, fov}
camera1example = {480.63, -304.04, 145.30, -9.63, 0.00, -85.78, 50.0}
The FOV (Field of View) controls how wide the camera is. This is mostly a matter of preference, but a value around 50.0 is recommended as it is close to the default gameplay camera.