This crafting script allows players to cook, craft, and use the new stew system.
Crafting can be accessed in two ways:
By interacting with a related prop defined in Config.CookingCampfires
By using the quick crafting access menu (command-based)
⚠️ In all cases, you must have a weapon_melee_knife equipped.
Classic Prop Method (Campfires, etc.)
When you approach a prop listed in Config.CookingCampfires, two prompts will appear:
Craft → Opens the crafting & cooking menu
Sit → Allows you to use different resting positions
Select the desired category.
You can preview all available recipes.
If you do not have the required items or the required job, the recipe will be greyed out.
Some animation types will give you two options after crafting:
Stow → Places the item into your inventory.
Consume → Uses the item immediately.
After completing the minigame, you will return to the crafting menu, allowing you to continue crafting or cooking additional items.
Depending on the animation type you might have different minigames to complete.
Here's the list of animation type:
"MEAT"
"HANDCRAFT"
"BREWING"
"BREWING_NO_CONSUME"
"BULLET_SPLIT"
"BULLET_EXPLOSIVE"
"TOSS"
Stew system
The stew system works similarly to the classic prop method, with one key difference: the minigame.
You must complete a stew-specific minigame.
If you fail the minigame, the stew preparation can fail.
When successful, the prepared stew will appear in your hands, ready to be consumed.
Crafting menu quick access
You can also access crafting using the default command craftingmenu
⚠️ Important:
Only recipes that use the "handcraft" animation type are available through this method.
Recipes that require other animation types must be crafted using the appropriate prop (such as a campfire).